Heroes II - kalandtérkép |
![]() | Air Altar Allows you to recruit Air Elementals for 500 gold each. |
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![]() | Fire Altar Allows you to recruit Fire Elementals for 500 gold each. |
![]() | Water Altar Allows you to recruit Water Elementals for 500 gold each. |
![]() | Earth Altar Allows you to recruit Earth Elementals for 500 gold each. |
![]() | Barrow Mounds Allows you to recruit Ghosts for 1000 gold each. |
![]() ![]() | Travellers' Tents and Barriers There are 8 colours of tents and barriers. Tent will give you a password to open the barrier of the same color. Barrier cannot be passed without a correct password. Barrier disappears once opened. |
![]() ![]() | Hut of the Magi and Eye of the Magi Eye does nothing by itself, but if you find a hut, it reveals 10 squares circle area around every eye on the map. Remote viewing session. |
![]() | Stables Adds 10 to daily movement points until day 1 of the next week. Upgrades all cavalry to champions. Can be re-visited. |
![]() | Jail Releases a hero to your service and then disappears. Hero might be weak or powerful and may have different armies/skills/artifacts. Good idea to be the first player to open it :) |
![]() | Alchemist's Tower Offers to remove all your cursed artifacts for 750 gold. |
![]() | Arena 1 point is added to either attack, defence or spell power. |
![]() | Mermaid Just like buoy: adds +1 morale for the next battle. |
![]() | Sirens Your hero loses some of his troops but gains experience equal to sum of hitpoints of the lost troops. Can be visited once per hero. |
Reefs - unpassable areas in the water, placed just like trees (using different shapes). Reefs will prevent those countless rocks for water travel limitation. | |
![]() | Shrine (new Necromancer castle building) Nceromancer's town had no tavern, but now it has a very worthy replacement - Shrine. It adds +10% to necromancy skill of all your necromancers. It costs 10 wood, 10 crystal and 4000 gold to build. |
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