Def name	Type

This file is used to rapair random maps generation.
To make an object unavailable for map generation, set its type to 0
in ZEOBJTS.txt and add it into this file with it's real type.

Almost all new monsters cause the Map Editor to crash during map generation.

ZMM150Z.def	54
ZMM151Z.def	54
ZMM152Z.def	54
ZMM153Z.def	54
ZMM154Z.def	54	Blood Dragon		Works
ZMM155Z.def	54	Darkness Dragon		Works
ZMM156Z.def	54
ZMM157Z.def	54
ZMM158Z.def	54
Z358O8.def	54	Ghost
ZMM159G.def	54	Unused Ghost
ZMM160G.def	54
ZMM161G.def	54	Emissary of Peace 	Works
ZMM162G.def	54	Emissary of Mana 	Works
ZMM163G.def	54
ZMM164D.def	54
ZMM165D.def	54
ZMM166D.def	54
ZMM167D.def	54
ZMM168G.def	54
ZMM169Z.def	54
ZMM170S.def	54
ZMM171S.def	54
ZMM172N.def	54
ZMM173M.def	54
ZMM174N.def	54
ZMM175N.def	54
ZMM176N.def	54
ZMM177N.def	54
ZMM178N.def	54
ZMM179N.def	54
ZMM180N.def	54
ZMM181N.def	54
ZMM182N.def	54
ZMM192Z.def	54
ZMM193Z.def	54
ZMM194Z.def	54
ZMM195Z.def	54
ZMM196Z.def	54

These monsters also seem to work:
175 - Hierophant (attacker)
177 - Succubus (attacker)
178 - Soul Eater (attacker)



The following objects are disabled to make random maps look better:

Z358O5.def	103	snowy subterranian gate - looks bad if not on snow
ZTPort01.def	45	snowy teleport - Looks bad always :)
