Author: Rozhenko Sergey
http://www.grayface.chat.ru
sergroj@hotbox.ru
sergroj@mail.ru

Instructions:

Open MapEditor and copy (Ctrl+C) any object. Choose your Map Editor version (WOG, SOD, AB, ROE) in Object Editor and press 'Paste' button.

Here we go.
1)   The first group box is "Appearance". You can enter the name of a .def file from a .lod archive into the "Picture" field or copy picture of another object, using additional Copy and Paste. You can also choose a picture of some Type (and Subtype) of objects.
2)   There is a checkbox "A part of ground". Objects with this flag are always placed under objects without it. For example, Holes and Kelp have this flag.
3)   Than there goes "Properties" group box. There are again "Type" and "Subtype". They determine how the object works.
4)   Than there goes a list of lands where the object can be placed.
5)   Than there is a map of passability. It's similar to the one shown in Map Editor excepting the green squares. Now they have a special meaning. If you want to place one object on anoher, make its enter green and place it where you want. Than open the map with H3MapTool and press "Convert Enters" button.

When it's done press "Copy" and press Ctrl+V in Map Editor.

You can save and load objects. There are some interesting objects in the "Objects" directory.

Note:
1)   Don't change the real type of objects. In many cases the game will crash. You should change "Appearance" instead.
2)   When you change picture for a town, Map Editor still displays them as towns. The game sometimes displays them correctly.
3)   There is a file "Data\Objects.txt" with a list of objects and their pictures. It was taken from H3bitmap.lod of Heroes 3 WOG 3.58 (it was called "ZEOBJCTS.TXT" or "ZOBJCTS.TXT" there) and cleaned to be smaller. If you install a new version of the game, you can refresh this file. In "Data\Objects1.txt" there are some interesting objects added by me. You can also create Objects2.txt, Objects3.txt...
4)   There is another file "Data\Monsters.txt". You can refresh it using creatures format from ERM Help. Each line there must begin with the number of monster.
